Box2Dで作ったオブジェクトをiOSの加速度に対応させるの巻!
```obj-c #import  #import   @interface HomeViewController (){     b2World *world;     NSTimer *timer; } @end  @implementation ViewController  - (void)loadView {     [super loadView];       acc = [UIAccelerometer sharedAccelerometer];     acc.updateInterval = 1.0f / 10.0f;     acc.delegate = self;  // 通知を開始させたい時に実行する }  - (void)createPhysicsWorld {     CGSize screenSize = self.view.bounds.size;          b2Vec2 gravity;     gravity.Set(0.0f, -9.81f);          world = new b2World(gravity);     world->SetContinuousPhysics(true);          b2BodyDef groundBodyDef;     groundBodyDef.position.Set(0, 0);     b2Body* groundBody = world->CreateBody(&groundBodyDef);          b2EdgeShape groundBox;     groundBox.Set(b2Vec2(0, 0), b2Vec2(screenSize.width/PTMRatio, 0));     groundBody->CreateFixture(&groundBox, 0);          groundBox.Set(b2Vec2(0,screenSize.height/PTMRatio), b2Vec2(0,0));     groundBody->CreateFixture(&groundBox, 0);          groundBox.Set(b2Vec2(screenSize.wi...